Beyond the Chip – Claire Kwong
Chiptography
February 10, 2020
“I’ve often felt like there’s a lot of self-mythologizing with artists in that we have to put our own personal lives into our art at all times. I tried to do that for a while but it got really exhausting and hard. Now I try to strike a balance. That’s why I try to involve other people in interactive installations, like making other people touch each other.”
Beta Public X @ The Camden People’s Theatre Review
Theatre Full Stop
October 10, 2019
“Highlights from the first hour include Claire Kwong’s Chromapose and Interpose, which asks the audience to find a partner, and ‘dance’ using software which challenges them to make two circles to meet on the screen. This develops into a playful yet tender performative game which questions the role of technology in both dance but primarily intimacy and human relationships, a profound question cleverly asserted by placing technology as both the connection and the divide between the two participants.”
The Best of EGX REZZED 2019
Upside Down Shark
April 12, 2019
“Games can be so many different experiences, from expansive hundred hour RPGs, to the a simple clicker. Chromapose is a game simple in its concept, but so effective and fun when played with a group of people. A coloured border surrounds your screen, and your objective is to match that colour by moving your phone in any and every direction. After you have found that “sweet spot”, the other players have to match it before everyone can move onto the next colour. The fun that comes from this game is being in a big party and everyone looking stupid, moving their phones frantically in every direction.”